Close combat wolves, chemist squirrels, and sniper foxes to name a few. The Therians as a faction consist of a variety of anthropomorphic animals. Yet to win them over, you may need to complete quests such as helping them research the meaning of “Who’s a good boy” As amusing as they might be, the Therians are mechanically a solid addition. The Therians are a well-designed NPC faction that adds even more variety and choice in a serious manner. Triumph Studios really have a knack for taking a silly idea and making it work in the game that doesn’t feel odd or out of place. The Therians are anthropomorphic animal space pirates following in the shadows of their Deer leader. The Shakarn are not the only new faces to arrive. I really enjoyed playing with the hidden lizard people concept in the first mission, yet you can still play aggressively instead if you choose. Like other campaigns, you are presented with choices that not only affect the current mission but the next one. The campaign not only does a great job of showcasing both sides of the Shakarn, but is a great way to be introduced to all of the new features within Invasions. The Shakarn campaign is an excellent introduction to Invasions’ new features. They are however effective and fun to use. They look a bit generic and I probably wouldn’t have guessed they belonged to a lizardfolk faction if I were shown them out of context. The Shakarn pair well with all of the secret techs and they are an excellent addition to the game roster.Ī few of their vehicles are a little disappointing from a visual standpoint. You can definitely play as a manipulator, pulling strings behind the scenes, a crushing force, or a combination of both. The Shakarn’s unique style of play is a little tough to learn but rewarding. By infiltrating an enemy, they can steal and use other factions’ racial techs, and many units are camouflaged in the water. To top it all off, many Sharkarn regenerate a small bit of HP every turn.ĭuring strategical gameplay, the Sharkan use propaganda and holograms on both their own populace and other factions. Others can mimic enemy units or even deploy sleeper agents to outnumber enemy forces unexpectedly. Many of them have powerful close range blasts that can stagger or concuss foes. On the battlefield, the Sharkarn tend to have a shorter range but the duality of their ranged weapons damage types tends to make resisting them difficult. The duality of the Sharkarn makes them a flexible force. If you want to fight as or against a Heritor Sharkarn, making a few of them is incredibly simple. This is probably because not every player will own both. There are no Shakarn commanders that use the Heritor secret tech out of the box. I should note that if you own the previous expansion, Revelations. They use lasers in tandem with a brand-new sonic damage type. Like the other races, the Shakarn come with a racial tech tree and a plethora of units, buildings mods, and ops. The Sharkarn fit right in alongside them, bringing a combination of brute force and covert guile. Planetfall’s factions are all varied with interesting gameplay themes and styles. The stars of the show are undoubtedly the Shakarn. Gideon’s BiasĪge of Wonders: Planetfall Invasions Information Invasions also features a new type of gameplay mode and two campaign missions based around the Shakarn. Invasions brings new threats and opportunity in the form of world events and the aptly named Voidbringer Invasions that call forth a mysterious enemy to disrupt the game. They work together using pack tactics and like other NPC factions, you may integrate them into your forces by working with them. The Therians, on the other hand, are space pirates with a unique flair. The large powerful Domok and the thinner more agile Zarda. The Shakarn are sneaky and brutish in equal measure, the very concept is embedded between its two castes. The Shakarn are a race of lizards playing off of the conspiracy trope of secret lizard people hidden within society. Invasions expands upon Planetfall with a new playable faction complete with its own campaign, a minor NPC faction, and a handful of new features.
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